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Commando

From the Database of Home of the Underdogs

GAME DESIGNER:

GAME DEVELOPER:Quicksilver

GAME PUBLISHER:Data East

Copyright 1985, Data East

A poor conversion of Data East arcade game of the same name. There are many things wrong with Commando that make the game much inferior to the arcade original. For starter, the control is very limited: you can only shoot in 4 major cardinal directions, meaning that you need to run around in circles and time your shots to shoot diagonally. Levels are repetitive to the extreme, and all you do is run around and try to fend off an entire army by shooting and throwing grenades, which were just flashing white squares that are difficult to see. About the only thing Quicksilver did right with this game is that it is a lot of fun to find secret entrances to new area. But then again, THAT is in the original arcade game. Overall, a sub-par conversion that could have been much, much better. The poor CGA graphics doesn’t help, either (and there are already many other games during that period that utilized CGA more effectively, e.g. Tau Ceti and Alley Cat).



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