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Dark Queen of Krynn, The

From the Database of Home of the Underdogs

GAME DESIGNER:George MacDonald

GAME DEVELOPER:Strategic Simulations Inc. (SSI)

GAME PUBLISHER:Strategic Simulations Inc. (SSI)

Copyright 1992, Strategic Simulations Inc. (SSI)

The weakest of all Gold Box games in my opinion, SSI’s games based on “Dragonlance” AD&D setting are still decent enough to merit attention by all RPG fans. It is not that they are bad games – I just find the plots of “Forgotten Realms” games more interesting and the gameplay more balanced. Champions of Krynn for example gives no experience to any character who is knocked unconscious in combat – something that not only violates AD&D rules, but also makes the game unfairly frustrating, especially in the beginning when your party is still weak. The three games in this series are Champions of Krynn, Death Knights of Krynn, and The Dark Queen of Krynn. All are worth a look, but don’t expect them to set new standards. The best thing about these games is the interesting magic system, which restricts spells according to the character’s alignment.

GameSpot’s decent short review of The Dark Queen of Krynn goes as follows: “The finale of the Dragonlance gold box role-playing game series, Dark Queen of Krynn took players all over the Dragonlance world, from the sea caves of the Dimernesti to the nether planes of existence. What begins as a lover’s quarrel escalates to an episodic war, as the player’s party is forced to jump from town to town to fight battle after battle. The adventure culminates in a mission to the nether realms to free the archmage Raistlin Majere (one of the most popular characters from the Dragonlance novel series) from his imprisonment in the Abyss.

Dark Queen of Krynn seemed to have more of an emphasis on combat than did its predecessors. The player’s party would battle such ferocities as sahuagin, dark wizards (with the innate abilities of Mirror Image, Fire Shield, and Minor Globe of Invulnerability), and enchanted draconians (who were nastier than normal draconians in that they would explode when killed).

Unfortunately, a handful of bugs compromised what should have been a masterful conclusion to the series. Normally, a character with enough experience points to advance a level through training would have his name highlighted; unfortunately, one bug prevented this display for multiclass characters, so that careful count had to be made of a character’s XP if he was not to waste experience points on training for a level he earned some time ago. Other bugs involved inescapable areas, like the teleport room in the Fire Tower or certain battlefields in rooms without doors, in which case the only way to recover would be to reboot.”



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