From the Database of Home of the Underdogs
GAME DESIGNER:David Lester
GAME PUBLISHER:Sierra On-Line
Copyright 1996, Impressions
Space Bucks is one of the most overlooked strategy games from Impressions, maker of the successful Caesar series. Although the game is not as bad as Impressions? notorious Rise and Rule of Ancient Empire, it?s not so much better either due to extremely tedious micro-management that gets worse the more you play.
Space Bucks is essentially a space trading game, a genre that goes back to M.U.L.E. and more recently Gazillionaire. Your goal is to amass wealth by buying various commodities from different planets, and selling them at a higher price elsewhere. You have until the year 2500 to build your company into the best and biggest space trading empire in the galaxy.
There are reams of statistics that you must keep track of. This is not bad in itself: after all, a good economic simulation must take into account dozens of factors. But the more complex a game is, the more important it must convey the information in a way that is both user friendly and efficient (i.e. requiring as few mouse clicks as possible; Capitalism Plus comes to mind as a great example of this). Unfortunately, despite the attractive SVGA graphics and some inventive commodities, Space Bucks suffers from the same ?spreadsheet syndrome? of many old Impressions games. The user interface is very cumbersome, which makes the micro management nature of the game even more tedious. For example, there is no way to tell at a glance what goods each planet is receiving, without looking at each route separately.
In addition to extreme micro management, you will have to deal with many things at once, while keeping a close eye on income level, number of transports, ships, and of course trade routes. In the final stages of the game you may have over 60 planets and more than 40 ships and routes. Although the game allows you to do many things in ?pause mode? without your competition advancing, it?s still tedious. The game does have some random events to break the tedium, like the discovery of new engine types, or better cargo modules, and so on, but they are minor compared to numerous static screens of statistics.
Overall, Space Bucks is the kind of game I really want to like, but simply can?t. As fan of business sims, I find the economic model in the game quite decent, and I also enjoy the little details like setting maintenance schedules for my ships and fitting them with new weapons. But ultimately the awful user interface and extreme micro management makes Space Bucks more repetitive than fun. The first time you play and finish the game (which should take about 15-20 hours maximum), you will probably enjoy it. But your enjoyment will gradually diminish when you have to revise your routes for the umpteenth time in subsequent games. Worth a look if you enjoy this kind of games, but check out Gazillionaire Deluxe instead if you want a truly playable game with a long-term play value.