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All Things Devours

From the Database of Home of the Underdogs




Copyright 2004, Toby Ord

All Thing Devours is a superb trial-and-error science fiction game that ranks among one of the most ingenious text adventures ever made. The generally don’t countenance it I’ve had to mention it here.

Initially, I also was going to nag at the fact that the protagonist
hadn’t got a single chance to succeed in such a situation unless she was a clairvoyant, because a few strategic choices in the early stages of the game had to be made based on information she only would acquire later. However, a couple additional test playthroughs convinced me I had been wrong about it; there actually exists a way to victory that doesn’t require the gift of foresight — our PC merely has to be blessed with such abilities as ultra-fast acting and decision-making, an extraordinary analytical mind capable of calculating several moves ahead, and a memory as precise as that of a computer, all that combined with nerves of steel, as well as a thorough knowledge of the research complex. Of course, this all strains things a bit; still, there’s
nothing supernatural about the talents listed above. [In] my opinion, the very existence of such a “non-contradicting” way to victory represents another proof for the vast amount of thought and efforts that have flown into All Things Devours.

To sum up, this is a great game constructed around a very well thought-out and carefully implemented puzzle skeleton; the combination with the very original use of time-travelling effects makes it unique and therefore an absolute must to play.”

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