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Death Knights of Krynn

From the Database of Home of the Underdogs

GAME DESIGNER:David Shelley

GAME DEVELOPER:Strategic Simulations Inc. (SSI)

GAME PUBLISHER:Strategic Simulations Inc. (SSI)

Copyright 1991, Strategic Simulations Inc. (SSI)

The weakest of all Gold Box games in my opinion, SSI’s games based on “Dragonlance” AD&D setting are still decent enough to merit attention by all RPG fans. It is not that they are bad games – I just find the plots of “Forgotten Realms” games more interesting and the gameplay more balanced. Champions of Krynn for example gives no experience to any character who is knocked unconscious in combat – something that not only violates AD&D rules, but also makes the game unfairly frustrating, especially in the beginning when your party is still weak. The three games in this series are Champions of Krynn, Death Knights of Krynn, and The Dark Queen of Krynn. All are worth a look, but don’t expect them to set new standards. The best thing about these games is the interesting magic system, which restricts spells according to the character’s alignment.

GameSpot’s decent short review of Death Knights of Krynn goes as follows: “The second game in the Dragonlance gold box series, Death Knights of Krynn returned players to the world of Dragonlance. The player’s characters are in the midst of celebrating their victory over the dragon highlords when the undead specter of Sir Karl, a noble knight who had perished in the previous game, swoops down on the ceremonies on the back of an undead dragon. A cursory investigation leads to the discovery of a growing horde of powerful undead creatures. Ultimately, the party must embark on a full-time quest to seek out and destroy the source of the abomination: the legendary Lord Soth: uber-death knight and possessor of Kitiara’s soul.

For the most part, Death Knights of Krynn followed Champions of Krynn to a tee in terms of gameplay structure. The player would select a party of six characters capable of advancing to fourteenth level (18th for thieves) and accessing spells of up to seventh level for clerics and eighth for magic-users. Instead of fighting hordes of dragons and draconians, your characters were instead pitted against unique undead creatures concocted specifically for the game, like undead beasts, undead rocs, and zombie mastodons, as well as hordes of the more standard, garden-variety undead, and a contingent of death knights, including Soth himself.”



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