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Mine Shaft

From the Database of Home of the Underdogs

GAME DESIGNER:John Redekopp

GAME DEVELOPER:Sierra On-Line

GAME PUBLISHER:IBM

Copyright 1983, Sierra On-Line

Lackluster action game that follows in the footsteps of Pac-Man, only a lot less fun. As Trixter notes in his capsule review: “Unexciting gameplay and faulty contols make this one to avoid. The good: the gameplay is standard arcade fare; you can shoot to protect yourself against the mine robots while trying to collect the gems and reach the exit. This is easy to pick up and learn.

The bad: the mines that you have to navigate are generated completely randomly, which would normally be a good thing because you’d never play the same mine twice. But a particularly nasty behavior of the mine creation process can create some very tight diagonal passages, which are incredibly hard to navigate through because the game doesn’t process diagonal controls. The bad guys can navigate these tunnels effortlessly, of course. This is unfair.

The bottom lone: use this game as a demonstration of how cartridge games work on the PCjr, but otherwise avoid it.”



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