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PBA Bowling for Windows 95

From the Database of Home of the Underdogs

GAME DESIGNER:

GAME DEVELOPER:Bethesda Softworks

GAME PUBLISHER:Bethesda Softworks

Copyright 1995, Bethesda Softworks

This concise review at GameSpot says it all about this lackluster bowling game from Bethesda that could have been great:

“I’m sure there are people out there saying “Yeah, football and baseball are great, but when is a bowling game for the PC coming out?” Well, here it is. And, if you’re a die-hard bowler, it’s probably all you hoped for. For the rest of us, though, PBA Bowling leaves a little to be desired.

Now, I’m as big a bowling fan as the next guy. My problem here is that translating bowling to a video game takes away most of the fun. Even real bowling would quickly lose its appeal if you could aim the ball perfectly every time, and this is precisely what happens in PBA Bowling. The game gives you four windows: one is your scorecard, one controls the spin and power, one sets where you aim your shot, and one shows the ball hitting the pins. These controls are straightforward and easy to use, but the truth is that a well-aimed, straight shot will almost always bring a good result, if not a strike. After a couple of games I was bowling in the high 200′s, which doesn’t leave a lot to shoot for.

As for the extras in the game, there aren’t many. Being able to change the weight and color of the ball or your clothes is nice, but has no real impact on actual gameplay. Similarly, the game options (and there are only five), with the exception of the lane conditions, are purely environmental. The sound effects are perfunctory, and, while the graphics are nice, the actual ball-to-pin impact results in a kind of anti-gravity, slow-motion mass of floating pins, robbing you of the crash and explosion that all bowlers crave. While not a total gutterball, PBA needs to address shortcomings in value and challenge if it wants to be the elusive perfect game.”



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