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From the Database of Home of the Underdogs




Copyright 1990, Loriciel

Probably Loriciel’ most obscure release, Quadrel is an interesting puzzle game with a different twist. Played either against the computer or another human player, the game looks quite simple: you have to paint on the screen spaces of different shapes. The difficulty consists in the fact that each player has a limited number of colors at his or her disposal, and that two shapes touching one another cannot be of the same color.

Aside from living up to Loriciels’ reputation for producing unique games, Quadrel is also a neat way to apply a well-known mathematical theorem called “theorem of four colors” that claims you can fill a map of any size with only four colors without having two adjacent area with the same color. The game lets you choose between three different types of game with three different possible levels each (they modify the number of colors you have at the beginning of a game). You can play against the watch and be in the scoring board, or play without limited time. No matter the level of your expertise, Quadrel is an innovative and fun brainteaser that should give every puzzle lover plenty of enjoyable challenge. Two thumbs up!

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