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Scorched Planet

From the Database of Home of the Underdogs


GAME DEVELOPER:Criterion Studios

GAME PUBLISHER:Virgin Interactive

Copyright 1996, Criterion Studios

Scorched Planet is a fun, marginally above-average 3D action shooter from Criterion Studios, published by Virgin Interactive. The clich? plot: save the human race on Dator 5 planet from the marauding Voraxian Hordes.

The game has some interesting ideas that set it apart from other shooters. Your vehicle (named Type 16 in the game) can transform into either a tank or an aircraft, and you can pretty much go anywhere you want as the gameworld is quite large. The SVGA graphics look excellent by 1996 standards, with many neat details such as inhabitants screaming and running away from the alien ship in the first mission. Most missions require you to save at least the minimum number of humans (those same screaming ones), but there are some variety thrown in for a change. Another high point of the game is the variety of enemies. You will fight pterodactyls, spiders, mammoths, gun turrets, zombies, and other assorted enemies including the fearsome yetis.

The controls are responsive and accurate, especially when using joystick. You can aim your turret up and down, strafe left and right, as well as turning and going forward. The lack of a reverse is annoying, but it is made up for by having a key that does an automatic 180-degree turn. You can play the game from a number of camera angles, from the traditional first-person perspective, to overhead, diagonal 3/4 view, side view, back view, and front view. You can also play against up to seven other players over LAN in two modes: a killmatch, where points are awarded for killing other players, or a savematch, where you get points not only for killing other players, but also double points for each human you save.

At the end of the day, Scorched Planet is a fun shooter that doesnt set any new standards, but is good at what it does: providing a fun, no-frills adrenaline rush. The game does get repetitive after a while, though, so if you are expecting a complex game with long-term play value, look elsewhere.

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