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The Syndicate

The Syndicate puts the player in charge of a player-named corporation in a gritty near-future cyberpunk-style world. Gameplay involves ordering a four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, “persuading” civilians and scientists to join the player’s company, or simply killing all enemy agents.As the player progresses through the game, he/she must manage the research and development of new weaponry and cyborg upgrades. The player has only limited funds, requiring him/her to tax the conquered territories while ensuring that they are not so over-taxed that they revolt against the player. The player begins the game with simple pistols, progressing through increasingly destructive weaponry that includes Uzis, miniguns, flamethrowers, sniper rifles, lasers and the enormously destructive Gauss gun (a rocket launcher). In addition, the player can use items such as medikits to heal his/her agents, scanners to locate pedestrians and vehicles, and the “Persuadatron” to brainwash the player’s targets into blind obedience.

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What I can remember most from this game was its graphics and environment which was bleeding edge for its day and is still clean and nice when played today. The environment was wonderfully interactive, you can enter buildings, drive cars, make cars explode, etc…hence pushing what you can do in an isometric game engine. The game moves in real-time which increases the tension and gameplay experience significantly as well.

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