V for Victory: Market Garden

From the Database of Home of the Underdogs

GAME DESIGNER:Keith Zabalaoui
GAME DEVELOPER:Atomic Games
GAME PUBLISHER:Three-Sixty Pacific
Copyright 1993, Three-Sixty Pacific

The company’s blurb, in contrast to normal hyperbole, is an accurate description of these games: “The V for Victory series sets a new standard for computer wargames. It is the most complete, accurate, and realistic simulation of large scale WWII ground combat ever produced. Yet V for Victory is remarkably easy to learn and play.” Great AI, interface, and plenty of units and historical variants make these Atomic Games’ breakthrough games and designer Keith Zabalaoui a household name in wargaming. Must-haves for every wargamer’s arsenal.

Atomic’s description of the Market Garden, third game in the series:

A peaceful lunch is interrupted by thousands of transport aircraft. The greatest airborne operation of WWII is beginning… It is a daring attempt to overcome both natural obstacles and the enemy, penetrate into the heart of Germany, and end the war before Christmas. V for Victory: Market Garden takes the series to southern Holland. As the British commander, you must take and hold bridges across three major rivers, secure a foothold across the Rhine, and open a corridor for the invasion of Germany. As the German commander, you must delay the British advance, destroy the airborne divisions, and prevent the British army from reaching German territory.


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