From the Database of Home of the Underdogs

GAME DESIGNER:Pierre Gilhodes & Muriel Tramis
GAME DEVELOPER:Coktel Vision
GAME PUBLISHER:Sierra On-Line
Copyright 1991, Coktel Vision

Arguably the best Coktel game ever made, lead three wacky goblins on a madcap adventure to restore sanity to the King. The game features wacky but ingenious puzzles, all of which require well-timed co-ordination among the three goblins, each of whom has different abilities that must be carefully exploited. Although the game was billed as an “adventure,” it should be more appropriately labelled as a “puzzle adventure” due to the intensity and sheer number of puzzles that overshadow the plot. Gameplay is even structured like a puzzle game: each screen is self-contained, i.e. all items you can get, except special quest items, are only used in the present scene. One of the best things about the game is that you are free to try a wide range of actions; when you use the items inappropriately, the game shows you the results (usually funny) even though it’s the wrong action. This is a far cry from boring “sorry, you can’t do that” response in most games, and helps make the game a lot more playable and fun.

The game gives you a password for later play after you finish each scene, and there are dozens of them to go through, each more difficult than the rest. With great graphics, wacky but logical puzzles and cast of characters, and charming sense of humor, Gobliiins is a must-have. Just beware that you WILL get frustrated several times in this one 😉


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