From the Database of Home of the Underdogs
GAME DESIGNER:Paul Cuisset & Eric Chahi
GAME DEVELOPER:Delphine Software
GAME PUBLISHER:Interplay
Copyright 1990, Delphine Software
What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl. Any questions?
Future Wars, Delphine Software’s debut and first attempt at an adventure game, is a fun adventure controlled via a home-made point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click — straight and simple. Small objects are depicted by enlarged drawings — once you found them. Pixel hunting is a very frequent sport in Future Wars, making the game extremely frustrating as you must move the mouse slowly across the screen, looking for 1×1-pixel objects you may have missed. Lazy players are punished with puzzle dead-ends. Fortunately, the plot is inventive enough to keep the players glued to the screen and forgive the game’s quirks. Overall, a worthy first release that bodes well for the company that would later be famous for excellent action/adventure games.
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