From the Database of Home of the Underdogs

GAME DESIGNER:Pierre Gilhodes & Muriel Tramis
GAME DEVELOPER:Coktel Vision
GAME PUBLISHER:Sierra On-Line
Copyright 1992, Coktel Vision

The avalanche of hair-raising puzzles continues in this sequel to Gobliiins 1, albeit with a totally different plot (save Prince Buffoon (yeah, no joke) from the –you guessed it– the evil maniac). The sound and the graphics are much improved, and the plot, story, and characters are even funnier. As in the first game, one of the charms of Gobliins 2 is the funny animations and character voices, gibberish though they may sound. You’ll chuckle at the goblins’ antics and their expressions when they are being crushed, bashed, or even eaten.

Don’t let the game’s cartoony style fool you, though: this is one difficult game– controlling one less goblin (hence the missing “i” in the title) doesn’t make it any easier, especially it is not as obvious as in the first game what each character can do. This makes it much more frustrating than the first game, as many puzzles require trial-and-error. Still, if you like its predecessor, you’ll probably like the goblins’ second outing. Recommended, but for puzzle experts or anyone with infinite patience only.


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