From the Database of Home of the Underdogs
GAME DESIGNER:Paul Neurath
GAME DEVELOPER:Origin Systems
GAME PUBLISHER:Origin Systems
Copyright 1990, Origin Systems
While scouting a deserted spacecraft, you witnessed a sudden explosion of your mothership that left you stranded. Aside from this novel plot, Space Rogue features one of the first believable and fun 3D space navigation that is populated with wormholes, starships, mining outposts, and planets. The ability to view the action from chase plane, cockpit, and cinematic modes also allows flexibility rarely seen in early RPGs. The spaceflight dynamic is also somewhat realistic, in that you will experience appropriate spin, loops and rolls. Once you dock with a space station, you will control the action from a traditional top-down view to converse with various NPCs to advance the plot. One of the best things about this game is that you can avoid the main plot as long as you want and just content yourself with buying and trading cargo at the various outposts to earn enough money to equip your ship with better systems. In short, Space Rogue doesn’t break new grounds, but it is a solid sci-fi RPG that will provide you with dozens of hours of enjoyment (and dogfighting fun). Of historical interest is also the fact that this is the first game Paul Neurath designed for Origin before he founded Looking Glass Studios– the first seed of a fertile relationship that would lead to the phenomenal Ultima Underworld. Two thumbs up for this classic!
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