From the Database of Home of the Underdogs

GAME DESIGNER:Greg Malone
GAME DEVELOPER:Origin Systems
GAME PUBLISHER:Origin Systems
Copyright 1988, Origin Systems

Sequel to the below-average Moebius, this game features vastly improved arcade-style combat and traditional RPG elements, set in the intriguing Chinese lore filled with demons and warlords. You play a lowly fisherman recruited by Moebius the Windwalker from the first game, who must follow his destiny by embarking on a journey into a fascinating world full of ninja assassins and magical creatures. The annoying side-scrolling combat interface of Moebius has been substantially improved in this game, with smooth animations, a wide variety of acrobatic maneuvers you can perform, and excellent digitized sound. The story, however, –or a lack thereof– is still a weak amalgam of Oriental lore and obscure superstition, and the hundreds of characters you can converse with hardly shed light on anything. Still, it’s a fun and different kind of RPG, and the types of character advancement you can gain (with such Oriental overtones as “balance” and “spirit”) are a lot of fun to gain and watch how they affect your fighting skills and other characters.


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