Magic Candle III, The

From the Database of Home of the Underdogs

GAME DESIGNER:Ali Atabek
GAME DEVELOPER:Mindcraft
GAME PUBLISHER:Mindcraft
Copyright 1991, Mindcraft

The last in The Magic Candle trilogy that begins with a bang and ends with a whimper, The Magic Candle III is the case of “more of the same” using a somewhat improved game engine over the previous games. The premise is an improvement over the plot in The Magic Candle II: your (same) band of intrepid adventurers this time must take on a destructive magical blight that is overrunning Terlermain and the castle and island of Oshcrun. Good King Rebnard is away fighting other battles, so you are left to protect Queen Alishia, Prince Jemil, and the kingdom.

Starting with only three volunteers in this episode, youll quickly build your party up to six once action gets underway, and you will encounter dozens of volunteers. The interface works pretty much the same way as they did in the first two games of the series, although several additional features have been added to keep play interesting and for the most part lively. Weapons wear out and break. A semblance of normal life is experienced by the characters in that party members can be left in towns to earn a wage (to make the party some needed cash) by performing mundane work, train or practice skills at various training facilities located in the land and expand party awareness and abilities by exploring and finding old tombs and getting the resident spirits to shower your band with blessings.

As with previous games in the series, the game’s emphasis isnt so much on character advancement as it is on living the life of characters on a mission. There is still plenty of obligatory combat, but they are not as frustrating or numerous as The Magic Candle II. Interaction with every character you meet, although important in the two previous games, has never been more so than in your quest to stamp out the blight. Of equal importance is the presence of four distinct libraries you must visit to receive clues and background on various topics. The way in which these libraries are interwoven into the story and the ultimate solution is one of the more enjoyable aspects of the game.

All things considered, The Magic Candle III is a good concluding story for the fans of the trilogy. Although much better than The Magic Candle II, it’s still not as addictive as The Magic Candle I. Recommended, but not a must-have.


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